The SGB also handled colorization with more than four colors fundamentally differently from how the GBC did. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was unable to use the color palettes of Super Game Boy–enhanced titles note A potential reason is because the Super Game Boy, naturally, had the SNES's color capabilities to work with, which are much richer and wider than the GBC's limited palette. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of producing more detailed sprites and backgrounds than the NES ever could. The Color's biggest selling point was, naturally, its ability to display color. The Game Boy Color also follows the Game Boy's design paradigm (size, durability, cost, and battery life), is about the size and weight of the Game Boy Pocket, the launch price was in between the original Game Boy and the Pocket's, the battery life is about the same as the Pocket's, and best of all, it was backward compatible with all original Game Boy games. Learning from the mistakes of the Nintendo 64, Nintendo made the Game Boy Color easy to develop for so that their handheld branch could retain their massive third-party support. This made sense, since the Game Boy was similar to the NES already. In 1998, Nintendo basically enhanced the Game Boy parts to make a souped-up portable NES and sent out the resulting Game Boy Color into the wild. Continued abuse of our services will cause your IP address to be blocked indefinitely."Nintendo brings you this Game Boy game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]() If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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